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Mortal empires map comparison
Mortal empires map comparison







  • Empires with the Corporate Death Cult civic start with both a Ruined regular Temple and a Sacrificial Temple, for four temples total.
  • Hydroponics Farm on generator station habitat Hydroponics Farm on mining station habitat
  • Empires with the Functional Architecture civic will start with this building intact instead.
  • Ruined Dread Encampment on primary habitat.
  • mortal empires map comparison

  • Empires with the Corporate Death Cult civic start with both a regular Temple and a Sacrificial Temple.
  • Habitat Central Control on primary habitatĪdministrative Offices on primary habitat
  • Shattered Ring: +1 Trade District instead.
  • Shattered Ring: 5 Engineering research research deposit changed to 10 Engineering research.
  • Both home system research deposits changed to 6 Engineering research.
  • mortal empires map comparison

  • 2 Engineering research if Gas Giant, Frozen World, or Barren World (cold).
  • 2 Physics research if Barren World or Star.
  • 3 Engineering research if Gas Giant, Frozen World, or Barren World (cold).
  • 3 Physics research if Barren World or Star.
  • The smaller deposits won't have mining or research stations built on them yet. The default home systems deposits total 12-13 Energy, 12-13 Minerals, and 5-6 Research of up to two random types.

    mortal empires map comparison

    It should be noted that the name of the player empire and its government structure can always be changed in the government window.Įach empire starts with a basic setup that's modified by its origin, authority, civics, and species archetype.ĭefault home system Empires may have a variety of governments such as a democracy, oligarchism, despotism or imperial rule.Įthics are the most defining features of a space empire they affect the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - provide the fuel for internal strife in large and diverse empires.Ĭivics are the second-most defining features of a space empire they affect the finer details of the empire's internal structure as well as having certain effects on the empire's behavior. An Empire is a group of planets and star systems that are ruled by the same government and controlled by a single player (or AI).









    Mortal empires map comparison